How Australian Shockbyte scaled with cloud | Instant News


Gaming is arguably one of the most difficult applications to run on any IT infrastructure, where computing resources often extend to the limit because low latency and high performance requirements.

For game companies and professional gamers, setting up their own infrastructure to meet this demand can be daunting and expensive, so many rely public cloud service provider to host their games.

Shockbyte, an Australian game server provider, was founded in 2013 to meet this demand. From hosting Minecraft games specifically for Australian gamers, to one of the largest game hosting service providers in the world, the company now serves 25 million gamers worldwide.

Today, Shockbyte runs its hosting infrastructure at OVHcloud, leveraging French cloud suppliers bare metal game server to host, distribute and update games on multiple nodes on a scale. His decision to go with OVHcloud stems from unique requirements that must be met from the day he started his business.

“First, both professional gamers and fans demand exceptional performance from their servers, with the lowest latency possible,” said Mitch Smith, CEO of Shockbyte. “This makes quality hardware, a high degree of automation, and the ability to geolocate essential servers.

“Second, it has already suffered damage DDoS [distributed denial-of-service] attacks can be carried out in different businesses, and repeatedly dissatisfied with the protection offered by previous providers, a strong anti-DDoS solution is very important, “he said.

Smith said scalability was also a major concern. Since day one, Shockbyte has planned to take their hosting business globally. Therefore their ideal providers not only operate data centers in all major locations but can provide proactive support when Shockbyte enters new markets.

With the OVHcloud game server, Smith said Shockbyte could not only utilize raw computing power, the company could also utilize it Application programming interface (API) to automate specific processes and provide various tools for staff and customers.

For example, every time a new node is added to the Shockbyte infrastructure, the OVHcloud API detects them automatically, and adds them to the monitoring system. Likewise, IP addresses are automatically migrated between nodes and assigned to customers if necessary, thereby reducing the need routine network management.

“Something we like about OVHcloud is high-level automation, and extensive API. It’s very rare that we even need to contact support, because we have access to almost all the tools we need, “Smith said.

High-level automation in the OVHcloud data center also means that Shockbyte can use their server infrastructure almost instantly and start managing it right away. This benefit is extended to customers, who value the ease with which they can manage their servers independently.

“They can launch their games easily through Shockbyte’s own control panel, regardless of their level of technical knowledge,” Smith said.

OVHcloud’s anti-DDoS offering also quickly proves its benefits. Smith said Shockbyte had never experienced a blackout associated with DDoS attacks, even when its infrastructure had been expanded to new locations, such as Singapore, Canada, France, Germany, Britain, and the US.

Shockbyte was able to expand its business quickly, helped by a 120 second OVHcloud deployment time. This gave Shockbyte the ability to pick up very agile approach to meet customer needs, and expand its global reach, not only in terms of entering new locations, but also deploying additional servers as needed, to accommodate their busiest periods each year.



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