Video game book for summer reading: The Art of Atari, Dragon Age: Tevinter Nights | Instant News


Remember the summer reading list distributed by your school teacher just before the start of summer? It was fun, right? Not? Where are you going?

But really, I understand. When I was a child, I was afraid of that list – not the prospect of reading myself, but what they were want I read. There aren’t many books on that list that fit my interests. Why I want to read Small house in Prairie when i can read Goosebumps? That’s the problem with reading; I think I never liked reading as a child, even though I might say that from time to time. What I hate is reading things I do not want to read.

Maybe that’s what you feel about reading. Or maybe you like books, and I don’t need to convince you to take these titles. But if you like video games – and that’s why you’re here, right? – You might like some of these books. This is a list of video game books (and video-adjacent games) that you might like. There are fiction, non-fiction, comic books and more.

Image: Ted Chiang

Ted Chiang’s collection of short stories is not explicit about video games, but so many themes and ideas will appeal to video game fans and science fiction lovers. In particular, I like “The Lifecycle of Software Objects,” which tells the story of digital pets that are artificially intelligent in the world of online gaming that has many players. When the world they were created in began to collapse, users had to grapple with what that meant for their pets – some of which had been bred for decades.

Video games are related to internet history. In Broad Band: The Infinite Story of Women Who Make the Internet, Claire L. Evans highlights the women who make a big contribution to the internet as we know it – from programmers to game developers. For example, Evans discusses Brenda Laurel, a video game designer who founded Purple Moon, a development company that focuses on video games for young girls, such as the Rockett series and Secret Paths. But really, all stories are told Broad band very interesting.

The cover of the Bird and Wolf Game

Image: Simon Parkin

I only spent one afternoon with A Game of Birds and Wolves, and I really could not believe what I was reading. Writer and journalist Simon Parkin, who has written previously for Polygon, contributes regularly to The New Yorker and writes criticism for The Observer. Not only did he find the story that was largely unknown from World War II, he also managed to make the retelling really gripping. This story – about the tactical wargame played on the linoleum – must be bone dry. But Parkin’s prose is read like a novel, a cinematic narrative filled with action and murder. I was captivated by the first 10 pages. – Charlie Hall, senior reporter

Cixin Liu Three Body Problem is the first in a series called “Warning of the Trilogy of the Earth’s Past.” Science fiction books are large, complex, and interesting. This was set during the Chinese Cultural Revolution, although he cut time, because an alien invasion threatened Earth – at least, in the end. Interspersed between all this is a virtual reality video game called Three bodies, which is related to the theme of the larger book. This is certainly not an easy reading, but it is worth the effort to understand everything.

Cover of Atari Art

Image: Lapetino Team

Move from complexity Three Body Problem, let me give you something different: picture! Atari Art, by the Lapetino Team, is a compilation of works of art from the Atari era – some that you know and others you may have never seen. This amazing collection of important and formative times in game history. This isn’t just pictures and illustrations, though: Lapetino also collects information about artwork and packaging in books, with descriptions and history included with each section.

Ship of Theseus is a game in book form. This is also a story in a story, and a giant puzzle to boot. The book you are searching for is written by a fiction writer, with the actual characters in the story writing notes in the margins. Over time, these protagonists leave each other with all kinds of inserts, from maps to historical documents, which not only inform the overall narrative, they also provide instructions for the reader to know the conspiracy that triggered the book’s events. Hoping to spend some time trying to decode, read footnotes, and flip through previous pages, all by name trying to find out what really happened. One of the most unique books I have ever read, and deserves to be experienced because of its format. – Patricia Hernandez, senior editor

the cover of Woke Gaming: Digital Challenges to Oppression and Social Injustice, by Dr. Kishonna L. Gray and Dr. David J. Leonard

Image: Dr. Kishonna L. Gray, Dr. David J. Leonard

This series of essays, edited by scholars Dr. Kishonna L. Gray and Dr. David J. Leonard, collects critical game research and experience on topics of race, gender, and sexuality. This is an important book not only for those who are interested in video games, the internet and its culture, but also for people who want to understand the wider culture. It was published in 2020 after the GamerGate 2014 movement and 2016 elections, and it expertly connected gaming culture and the internet to the world.

cover of Debian Perl: Digital Detective, by Lauren Davis, Mel Hilario, Katie Longua

Image: Lauren Davis, Mel Hilario, Katie Longua

Debian Perl is a five part comic book series for middle school age readers. Debian Perl himself was “a technician known for his outdated computer programming skills,” and he solved the mystery with an “egg-headed” friend, to whom he had to teach things. By doing that, he also teaches readers about the idea of ​​white-hat programming, including algorithms and higher concept ideas. This is a fun and colorful series for kids, but adults will also enjoy it – especially if you want to learn about coding and problem solving!

Dragon Age: Tevinter Nights, by Chris Bain, Patrick Weekes, Matthew Goldman, and Christopher Morgan

Of the many people who write games that you like, Dragon Age: Tevinter Nights is an anthology of short stories housed in one of the most rarely seen corners of the Dragon Age world: the miraculous and declining kingdom of Tevinter. Full of all the fruits of the world-leading BioWare franchise building, this anthology series is dripping with intelligent spies, escaped slaves, and dashing heroes – not to mention the cameos from some of the favorites in your game and lots of potential clues where the franchise will go next, when finally visiting Tevinter in the actual game. – Susana Polo, comic editor

Off, Vol. 1, by Kieron Gillen and Stephanie Hans

Off, Vol. 1, by Kieron Gillen + Stephanie Hans

Image: Kieron Gillen, Stephanie Hans

Die began with five isolated 40s friends. 25 years ago they were six friends who were about to start a new tabletop campaign, when they were somehow moved into the world of the game itself. It took two years, but most of them managed to escape. Now, this middle-aged catastrophe is dragged back to a world built from their biggest teen triumphs and failures, overseen by their vengeful gamemaster – friends they must leave.

The first six problems are included in Off, Vol. 1 is about the adult longing for adolescent freedom, and the fear that it will never be captured again. But that is only one side of this polyhedron. Continue to spin Die around and you will find fantasy genres – specifically aspects shaped by games – designed and reconstructed with surgical precision that can only come from someone who is so fond of games and fantasy that has become a part of themselves. – SP

Book of the New Sun is probably the closest thing to you when it comes to the book version of Dark Souls or Bloodborne, though it should be noted that the first Gene Wolfe series. Big picture, fantasy novels tell the story of a remote “torturer” who must leave his post. But the world he explored was a wild world, where the thin line between magic, science and myth was thin. Futuristic technology is right next to the seemingly medieval scene.

This series throws you there without really stopping to explain how certain things or concepts are possible, but it does it on purpose. You must read between the lines and make conclusions to find out more extensive knowledge, the same way you might in the game From Software.

The cool thing is, there is no right answer for all of that – many of the words are entirely created through the use of history and dead language, and there is quite a lot of ambiguity that is, at best, even people who have spent years years of studying these works can only offer theories about what they mean. As my colleague Cameron Kunzelman said in Vice, When someone recommends the Book of the New Sun or the Fifth Head of Cerberus to you, they give a curse. – PH

Stuart Turton 7 ½ Death of Evelyn Hardcastle is a murder mystery in Agatha Christie’s stylings, but with a twist – it has a time and body exchange feature that is reminiscent of video game mechanics. It sounds like a game, but Turton to Eurogamer in 2019 that he didn’t think of video games when he wrote them; he only realized afterwards when people started to mention it. This is an innovative novel that is easy to smoke.

Metal Gear Solid 5: The Phantom Pain - Bloody Snakes and others

Image: Kojima Productions / Konami

“Playing Metal Gear Solid V: The Phantom Pain” by Jamil Jan Kochai was published in The New Yorker in 2020. This is an amazing short story that uses video games, Metal Gear Solid 5: The Phantom Pain (and the experience playing the video game) as the main channel. But his writing mimics the video game experience, too: Kochai uses a second person to make the game feel “very intimate and alienating, “he told The New Yorker in an interview. It was a kind of alienation that Kochai felt he felt when playing this type of game – first person shooter.

“For me the feeling of being a shooter in first-person games is often interrupted by depictions of enemies in video games like Call of Duty,” Kochai said. “That’s where I was in the game, playing as a white soldier, and suddenly I killed an Afghan man who resembled my father. Or even liked me. My status as a hero facing enemies, as a subject facing objects, was a mess.” I shot you ” to “I shot me.” I want to capture such alienating intimacy in my story. The second person seems like the best way to do it. “

It seems impossible to talk about video games without mentioning a live streaming site like Twitch. T.L. Taylor Watch Me Play: Twitch and the Rise of Live Streaming Games investigate why. Taylor immersed himself in the scene and interviewed many people during his research, all as a way to understand the media and media audiences. Like the video game industry as a whole, live streaming and its culture is no longer a special effort. That’s just part of our world, now.

Delicious in Dungeon Vol. 1 cover

Image: Ryōko Kui

Delicious in the DungeonThe basic concept is one of the most unique I have heard in years. In it, the adventurers dive deeper and deeper into the ever changing maze – unless they get this, they go bankrupt. Unable to buy rations for their trip, the crew instead resorts to eating monsters that haunt the castle. Witnessing them trying to find out what could be eaten and how excited they were, but Ryōko Kui went further by placing everything in an exciting world with complicated politics. Better yet, the story re-creates even obsolete and obsolete fantasy concepts in a way that will keep you alert. The manga series is neatly intertwined with humor and drama, so you will not only play with silly thoughts about what monsters might feel, you will be attracted to the overall noble quest of our heroes. – PH



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