DUBLIN, 29 September 2020 / PRNewswire / – That “Role Playing Games Global Market Opportunity and Strategy towards 2030: Implications and Growth of COVID-19” reports have been added to ResearchAndMarkets.com offerings.
This report describes and evaluates the global role-playing game market. It covers two five-year periods, one three-year period, and one six-year period including, 2015 to 2019, the so-called historic period, 2019 to 2023, forecast period, forecast period 2023-2025, and 2025-2030 forecast period.
The global role-playing game market is gaining value almost $ 15,793.3 million in 2019, increased at a compound annual growth rate (CAGR) of 6.84% since 2015, and is expected to grow at a CAGR of 9.22% to nearly $ 22,471.3 million by 2023. The market is expected to grow at a CAGR of 6.06% which is almost close $ 25,275.4 million by 2025, and with a CAGR of almost 6.11% $ 34,001.7 million by 2030.
The growth in this historic period resulted from increased disposable revenue, in-game and freemium purchases, live streamers and game influencers, and cross-platform publishing and gaming. The factors that had a negative impact on growth in this historic period were tight regulation, tight regulation, and being overshadowed by other genres. Going forward, increased internet usage, technically sophisticated platforms, and increased gamer engagement will drive this growth. Factors that could hinder the growth of the role-playing game market in the future include regulatory restrictions to curb RPG game addiction, high costs and system compatibility, and supply chain disruptions due to the impact of COVID-19.
The global video game market, of which the role-playing games market is a segment, is reaching almost value $ 167.2 billion in 2019, grew at a compound annual growth rate (CAGR) of 13.0% since 2015. It is expected to grow at a CAGR of 7.5% and reach nearly $ 223.1 billion by 2023. The role-playing games market is the fourth largest segment of the global video game market accounting for 9.4% of the total in 2019 and is expected to grow the fastest with a CAGR of 9.2% during 2019-2023.
The size of the role-playing game market will get the biggest advantage China in $ 1,638.1 million. Market trend-based strategies for the role-playing game market include offering video game streaming services, providing in-game advertising to increase revenue, integrating AR and VR technologies in games, offering game software services in the cloud on a pay-per-use basis. payment models, providing subscription-based games or pay-as-you-go models, and adopting new age technologies to increase the product portfolio and to attract new users. Strategies that players adopt in the role-playing market include expanding reach through a customer engagement strategy, expansion through new product launches, and investing in technological advancements.
Amid the unprecedented coronavirus outbreak, governments around the world are advising people to stay indoors and practice social distancing, to reduce the spread of the pandemic. This has increased the potential short-term growth opportunities for the role playing industry. As more and more people around the world are quarantined in their homes, they are looking for other ways to keep themselves busy in their solitary confinement, and playing or streaming video games, fueling the market for role-playing games.
Main Topics Covered:
1. Executive Summary of the Role Playing Games Market
2. Table of Contents
3. List of Figures
4. List of Tables
5. Report Structure
7. Characteristics of the Game Role Playing Market
8. Role Playing Game Market Supply Chain
9. Role Playing Games (RPGs) Product Analysis Market-Sample Products
10. Role Playing Games Market Customer Information
11. Role Playing Game Market Trends and Strategies
12. Implications of COVID-19 in the Role Playing Games Market
13. Size and Growth of the Global Role-Playing Games Market
14. Global Role-Playing Games Market Segmentation
15. Role-Playing Game Market, Regional And Country Analysis
- Activision Blizzard
- Aiming Inc.
- Alawar Entertainment
- Alderac Entertainment Group
- Ambidexter LLC
- Apar Games
- Babil Games
- Bandai Namco Holdings Inc.
- Look at the Studios
- Bethesda Softworks LLC
- OPEN Entertainment
- Capcom Co., Ltd.
- Heavenly Games
- CodemastersSoftware Company Limited
- Creatures Inc.
- Daedalic Entertainment
- Dream Publishing
- Effects Studio
- Electronic Arts
- Elex Technology Co., Ltd.
- Evil Hat Production
- Frontier Developments plc
- Game Freak Inc.
- Game Power 7
- Griptonite Games India Private Limited
- GSC Game World
- Happy Element Technology (Beijing) Limited
- Headup Games
- Hinterland Studios
- Kiro’o Games
- KLab Co., Ltd.
- Klei Entertainment Inc.
- Koei Tecmo game
- Leti Arts
- Mail.ru group
- Microsoft Studios
- NetEase, Inc.
- Nezal Entertainment
- Nival Interactive
- Nova Gaming Ventures Private Limited
- OKAM Studio
- PUBG Corporation
- Radical Entertainment Inc.
- Shanghai Everstar Online Entertainment Co. Ltd.
- Sony Interactive Entertainment
- Space Rhino Game
- Square Enix
- Tahadi Games
- In line with
- Team17 Digital Limited
- Tencent Holdings Ltd.
- Valve Corporation
- Virtuos Holdings Pte. Ltd.
- Xbox Game Studios
- XSEED games
For more information on this report visit https://www.researchandmarkets.com/r/dqix6v
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