Dublin, January 20, 2021 (GLOBE NEWSWIRE) – The “Middle East and Arab Animation Report, VFX & Video Games 2021-2025” reports have been added to ResearchAndMarkets.com offerings.
The Middle Eastern and Arab animation, VFX, and video game industries have the potential to emerge as engines of growth for the continent.
This industry has been around for a long time, but on a small scale. This is changing with increasing global exposure and the transfer of knowledge and training from international animation and game studios. The industry is in a phase where we see the emergence of several animation, VFX, and gaming companies as well as animators working on engaging stories and content that harness the huge potential of stories on the continent.
The region has several large animation studios as well as several small and medium sized studios that produce content tailored to local tastes. A historically limited supply of animation talent has emerged with the support and intervention of several government and industry initiatives to develop and support animation through university courses and vocational training courses that provide theoretical and practical hands-on learning about Animation, VFX and Video Games. There are large parts of the Middle East and Arabia where the potential for Animated Games, VFX & Video has not yet been realized and calls for closer participation between government, industry and academia to drive industry growth.
Industry needs support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect IP content. access to global distribution and collaboration networks etc. Countries such as Egypt, Syria, Lebanon, Jordan, Saudi Arabia, Palestine, Turkey, Israel and Iran are emerging as key players in the region. However, content producers in these countries have not succeeded in distributing their products globally.
The current industry focus includes content for film, television, games, augmented reality, virtual reality, advertising, web design and industrial applications such as architecture, engineering, industrial design, health care, education, medicine and the motor industry.
The demand for animation, VFX, and video games has increased with the increase in broadcast hours targeted by cable and satellite TV, the availability of low-cost internet access, the penetration of mobile devices, and the growing popularity of video streaming. In addition, the demand for Animated and VFX content to support immersive experiences like Augmented Reality and Virtual Reality is growing exponentially.
Rapid advances in technology have made animation, VFX & gaming available to the public, and the industry has become one of the fastest growing segments in the global media and entertainment market. We’re seeing more and more animation, VFX, and game production take place in a globally distributed mode.
TRENDS ARISING UP
- The combination of live action and animation will change the shape, as well as the animated content of the film.
- Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians, etc.
- The evolution of visual effects (VFX), augmented reality (AR), and virtual reality (VR) technologies is dramatically changing the creation and consumption of films, videos, games and more.
- The adoption of Augmented Reality and Virtual Reality will drive demand for animated content.
- Production jobs are on the move around the world – tax incentives, low labor costs in the region, and subsidies pressure existing firms to reduce costs and set up facilities in tax-profitable or low-cost areas.
- Media consumption habits are changing rapidly, the window for film releases is narrowing, and the subsequent market is shifting from television, cable, DVD and rental to digital streaming and downloads.
- The international film market in several emerging markets is growing rapidly and creating new opportunities. Regulations in some countries restrict a certain amount of imported animated content without local participation and studios work with local partners to produce content.
- Although 2D animation will survive, it is mostly in the form of hybrid 2D / 3D animation. Apart from reducing costs, using CGI for the background allows the camera to be more dynamic. The training offered to animators tends to support CGI so that artists with traditional 2D skills are becoming harder to find.
- Changing viewing habits favored short productions as a form of entertainment. Viewers generally prefer short content which can be produced quickly and cheaply.
- Merchandise is already the main form of income generation for animated films and in the future, this could constitute a much larger share of the revenue.
- Artificial Intelligence, machine learning & deep learning are leveraged to drive hyperpersonalization for video games.
- Artificial Intelligence and Machine Learning based techniques are used for in-game analytics, customer acquisition, retention, cross sell, churn, classification of player behavior, etc.
- Fan micro-segmentation emerges as eSports leagues and tournaments combine different genres, platforms and viewing experiences with careful segmentation, targeting and customer positioning.
- In video games, predictive analytics can be used to predict when a player will stop playing, whether a player will change from a non-paying user to a paying user, what types of items the player will buy, classify the player’s behavior, etc.
- Cloud Gaming services growing at an exponential rate will need the right pricing model to drive adoption and generate adequate returns for the platform and publishers.
- The availability of a low-cost micropayment system allows users to pay to access or download small amounts of digital content and is key to the growth of the online gaming market.
For more information on this report visit https://www.researchandmarkets.com/r/16737e
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