Frostpunk’s world could also be chilly, however its gross sales have been something however frigid, as 11 Bit Studios reveals that the postapocalyptic survival sim-city builder has offered over 1.four million copies since its launch one 12 months in the past at the moment.
A studio rep mentioned that Frostpunk, which surged to greater than 250,000 copies offered simply three days after launch, had its finest efficiency in the US. Console variations are coming later this 12 months.
Sims stay a well-liked style on PC, particularly within the indie house the place 11 Bit Studios thrives. In 2016, farming sim Stardew Valley had more than 1 million copies sold, and that was earlier than it appeared on different platforms. And Cities: Skylines, the city-builder from Paradox Interactive, has had greater than 6 million copies in lifetime sales since its 2015 release. It’ll be attention-grabbing to see how a console launch boosts these gross sales.
11 Bit mentioned it took three years to make Frostpunk, although, “Technically, greater than 4 years however the first prototype was chucked into the rubbish and Frostpunk as it’s now took a full three years.” And it recouped these growth prices within the first 66 hours of final April’s launch.
A studio rep mentioned whereas they didn’t have laborious numbers on what 11 Bit anticipated to promote earlier than launch, they did say that the 1.four million-copy determine “far surpassed their authentic expectations.”
The studio additionally shared that:
- 43.8% of gamers completed the principle marketing campaign
- 59% of gamers selected the trail of Religion
- 2.9% of gamers failed in Serenity mode (similar to producer Marek Ziemak).
“You may suppose there’s extra info to that final stat and there definitely is! Marek Ziemak — a producer at 11 Bit Studios responsible for Moonlighter and extra — all the time had a troublesome time constructing a secure financial system and protecting his residents glad in Frostpunk,” 11 Bit Studios mentioned in a press launch. “Sadly, he couldn’t even discover success within the recreation’s best model, Serenity Mode. The dev staff discovered this amusing sufficient that they even created an achievement, lovingly titled ‘Hello Marek!’ with an icon picturing a mildly irritated Marek.”
However 11 Bit is giving Marek the final phrase right here.
“Frostpunk is among the most satisfying tasks I’ve ever seen in creation, however I nonetheless discover it difficult to play. It’s similar to my job as a producer! Typically, while you lead and deal with creating one thing stunning, the individuals beneath your cost won’t all the time love each choice you need to make.”
Even in the event you wrestle in Serenity mode.