The latest version of one of the most popular first-person shooter franchise, “Call of Duty: Black Ops” takes a good line between the old school and the next generation, keeps players in trouble, and offers a less Smooth experience.
“Cold War” is the fifth installment in the “Black Ops” series developed by Treyarch. Established in the 1980s, players did not see jetpacks and thrusters in previous Call of Duty games, which slowed the pace of the game.
After release, the multiplayer game contains eight map cycles, three of which can be played in 12-to-12 format. These maps have an older theme, with darker tones and soft colors.
From the outside, these maps are complete; the root of the problem lies in the feel and flow of the game.
Although in Call of Duty, playing games on the water is not exotic, the “fleet strike” map takes up most of the space in the middle, forcing both sides to act.
In each game mode, most of the bottom of the ship is left unattended, which will cause players to squeeze in close-range gun battles inside the ship, or infrequently shoot long-range inside the enemy’s eggs.
Moscow showed a traditional three-lane map, which made Call of Duty famous, but constant breaking into small windows, dim corridors and separate rooms would cause the game’s style to stagnate.
In all game modes, long and narrow corridors and reachable camping locations plague Checkmate maps. The enclosed roof prevents airborne murderers from removing enemies from the boxes they sit behind in all games.
However, not all maps are doomed to fail. Crossroads and satellites help to take maximum action in all battlefield areas.
The bright background colors in both maps illuminate hidden enemies. The center of each map has enough cover to defeat multiple enemies at the same time, but the player cannot sit for too long without being taken away.
Similar gun balance problems also existed during the Cold War, especially MP5, which disrupted the early stages of “Call of Duty: Modern Warfare”. From the moment the game can be played, it is clear that certain submachine guns have obvious advantages over most weapons in the game.
A few months after “Modern Warfare” was released, professional players complained that MP5 was still too strong. The gun was eventually patched, but the version of the game showed similar signs of dominance: fast rate of fire, minimal recoil and quick player movement.
Everyone who has played the “Call of Duty” game in the past encountered a frustrating shooting incident after running for cover. According to tests conducted by PC Gamer’s Morgan Park, the hit detection problems that existed in the Cold War surprisingly worsened.
In “Modern Warfare”, after the shot is fired, there is a three-frame delay between registering the bullet with the hit mark. Parker’s test showed that during the Cold War, the camera registration was delayed by 5 to 7 frames, and there was almost no reason to deviate from the tried and true MP5.
The inconsistency between attachment, privilege and killer tre shows the biggest gap between the old-school and next-generation identities in the game. Treyarch removed some more futuristic accessories, such as the barrel and sight under the gun.
However, almost every gun has a customizable body, handle, butt stock and magazine.
Although privileges are the standard of any Call of Duty game, the wildcard feels more than in 2020, not in 1980. Releasing the lock option to equip the main weapon with eight attachments or take advantage of three additional privileges was a bit technologically advanced for the Cold War era.
Like a privilege, the nirvana in this game is the standard of any Treyarch game. However, the high score system implemented in the Cold War will cause traffic jams for players who wish to air strikes.
Modern warfare uses a winning streak system, which resets every time a player dies. In the Cold War, the stripes will continue to death, and will not reset until the final stripes are obtained.
The use of skill-based matchmaking should create a balanced lobby for everyone. If the goal is to make each user’s kill rate close to uniform, then they will all get kill at the same time, causing traffic congestion for everyone who wants to claim rewards.
The game runs smoothly and has an attractive appearance. However, the vacillating identity between the old and the new school created a rift in the gameplay, leading to vastly different adventures between maps.
Oversized weapons and incorrect hit detection can fix some of the current problems in the game. In the end, the overall design of “Call of Duty: Black Ops-Cold War” may give players an inconsistent experience because it is not sure which era it will enter.