Tag Archives: game player

Epic Games will give away one free game every day for the rest of 2020. Here is how to download | Instant News

Epic Games will offer free games to its members every Thursday, but the company will surprise users for the rest of 2020. The game company currently offers its members a free game every day, and the event will last until December 31. If you go to the party late, you can still play at least five games and go home (or stay at home) without paying any additional fees. Currently, users can download the puzzle platform adventure game Inside for free, and users in India can also grab the game before 9:30 pm IST. Under normal circumstances, the inside fee is US$20 (approximately Rs 1,400), and it is now free-for a limited time.

According to CNet, Epic members will have free access to Darkest Dungeon, My Time at Portia and The Night in the Woods on weekends. The respective download links of the games will be released on the same day. As mentioned earlier, members can get free games through Epic’s free games page. To play the title for free, new users can register on the epic website or log in with their Gmail or Facebook account. After that, you can download the game permanently to your system. However, members must meet the system requirements, which can usually be found at the bottom of the page.

Since December 18, Epic Games has been offering free games, although the company did not disclose the upcoming games. A Twitter user named “jovanmunja” posted a list last week that is accurate with all the titles the site has so far. According to the reminder, Epic’s last four games of the year are said to be available for free, including “Deep Dive”, “Solitricica”, “Torchlight II” and “Jurassic World Evolution”. Of course, Epic has not officially confirmed this list.


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Global Browser Games Market (2020 to 2030) | Instant News

Dublin, 24 December 2020 (GLOBE NEWSWIRE) – The “The Global Market Opportunity and Strategy Browser Game to 2030: Implications and Growth of COVID-19” reports have been added to ResearchAndMarkets.com offerings.

This report provides the essential information strategists, marketers and senior management need to assess the global browser gaming market.

The global browser games market reached a value of nearly $ 7,012.9 million in 2019, increasing at a compound annual growth rate (CAGR) of 10.3% since 2015. The market is expected to grow at a CAGR of 7.3% to nearly $ 9,285.0 million in By 2023 The market is expected to reach $ 11,108.6 million by 2025 and $ 17,092.2 million by 2030.

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  • Facilitates decision making based on historical and forecast data and the drivers and constraints in the market.
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  • Performance benchmarks against major competitors.
  • Develop a strategy based on possible future developments.
  • Leverage relationships between major data sets for superior strategy development.
  • Perfect for supporting your internal and external presentations with reliable, high-quality data and analysis
  • Get a global perspective on market developments.

Where is the largest and fastest growing market for the browser games market? How do markets relate to the entire economy, demographics and other similar markets? What forces will shape the market going forward? The global browser games market opportunities and strategies up to the 2030 report answer all these questions and more.

This report describes and evaluates the global browser game market. This includes 2015 to 2019, the so-called historic period, and 2019 to 2023 the forecast period, along with further forecasts for the periods 2023-2025 and 2025-2030.

Growth in this historic period resulted from in-game and freemium purchases, live streamers and game influencers, and increased disposable income. Factors that negatively affected growth during this historic period were strict regulations and low internet speeds. Going forward, increased internet use, cross-platform publishing and gaming, technological advances, increased 5G penetration, and increased gamer engagement due to COVID-19 will drive this growth. Factors that could hinder the future growth of the browser game market include rising privacy concerns, regulatory restrictions to curb game addiction, and the economic implications of COVID-19.

The browser game market is segmented by type into pay-to-play games, free-to-play games, and pay-as-play games. The Free-to-play games market is the largest segment of the browser games market segmented by type, accounting for 79.5% of the total in 2019. Going forward, the pay-in-play games segment is expected to be the fastest growing segment in the segmented browser games market. by type, with a CAGR of 11.2% for 2019-2023.

Asia Pacific is the largest region in the global browser games market, accounting for 51.0% of the 2019 total. It is followed by North America, Western Europe and then the rest of the region. Looking ahead, the fastest growing regions in the browser game market will be Eastern Europe and Asia Pacific, with CAGRs of 14.5% and 7.8%, respectively. This will be followed by Africa, and North America, where markets are expected to grow at a CAGR of 6.2% and 6.1%, respectively.

The global browser games market is highly fragmented, with a large number of small players in the market. The top ten competitors in the market made up 7.74% of the total market in 2019. Major players in the market include King Digital Entertainment, Gameforge, InnoGames GmbH, Zynga Inc. and Bigpoint GmbH.

The top opportunity in the browser games market segmented by type will emerge in the free-to-play games segment, which will earn $ 1,557.6 million in global annual sales by 2023. The size of the browser games market will have the biggest gain in the US at $ 257.6 million. Market trend-based strategies for the browser gaming market include integrating in-game AR and VR technology, focusing on in-game advertising to increase revenue, focusing on independence rather than relying on publishers and digital distribution platforms for market exposure, providing free access to games with certain key features in the paid version, adopting new era technologies to increase the product portfolio, and providing in-game incentives in return for sharing content on social media. The strategies that players adopt in the browser gaming market include a focus on developing innovative, interactive and user-friendly multiplayer online role play games, focusing on enhancing the gamer experience, and improving technical features and game UI to attract new customers.

Amid the unprecedented coronavirus outbreak, governments around the world are advising people to stay indoors and practice social distancing, to reduce the spread of the pandemic. This is expected to have a positive impact on the browser gaming market in the near future. In countries such as the UK and the United States where many employees have been on leave from work, but are still paid and have nowhere else to spend money, turning to online gaming, for some form of escape. However, an economic downturn coupled with an increase in the unemployment rate reduces disposable income, and thus discourages people from spending time on recreational activities such as playing games. This will negatively impact the browser gaming market.

To take advantage of opportunities, the publisher recommends browser game companies to focus on independent development and publishing, focus on security, expand in emerging markets, provide competitive-price offers in low-income countries to reach new users, offer in-game purchases, take advantage of the media social, collaborate with live streamers and game influencers, focus on app store optimization, consider in-game advertising, and participate in events to increase brand awareness.

Main Topics Covered:

1. Executive Summary of the Browser Game Market

2. Table of Contents

3. List of Figures

4. List of Tables

5. Report Structure

6. Introduction
6.1.1. Segmentation Based on Geography
6.1.2. Segmentation by Type

7. Characteristics of the Browser Game Market
7.1. Segmentation by Type
7.1.1. Free Game to Play
7.1.2. Pay-To-Play Games
7.1.3. Pay-In-Play Games

8. Product Analysis of the Browser Game Market – Top Games

9. Browser Game Market Trends and Strategies
9.1. In-Game Ads
9.2. Independent Developer and Publisher
9.3. New Game And Business Model Aims For In-Game Purchases
9.4. Social Media Strategy

10. Impact of COVID-19 on the Browser Game Market

11. Global Browser Game Market Size and Growth
11.1. Market size
11.2. Historical Market Growth, 2015-2019, Value ($ Million)
11.2.1. Market Racer 2015-2019
11.2.2. Limits in the Market 2015 – 2019
11.3. Forecast Market Growth, 2019 – 2023, 2025F, Value 2030F ($ Million)
11.3.1. Market Racer 2019-2023
11.3.2. Limits in the Market 2019 – 2023

12. Global Browser Game Market Segmentation
12.1. Global Browser Games Market, Segmentation by Type, History and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
12.1.1. Free game to play
12.1.2. Play-in-play game
12.1.3. Pay-to-play games

13. Browser Game Market, Regional And Country Analysis
13.1. Global Browser Games Market, By Region, Historical and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
13.2. Global Browser Games Market, By Country, Historical and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

14. Asia-Pacific Browser Game Market

15. West European Browser Game Market

16. Eastern European Browser Game Market

17. The North American Browser Game Market

18. The South American Browser Game Market

19. Middle East Browser Game Market

20. African Browser Game Market

21. The Competitive Landscape of the Global Browser Game Market

22. Major Mergers And Acquisitions In The Browser Game Market

23. Browser Game Market Future Prospect and Potential Analysis

24. Browser Game Market, Conclusions and Recommendations

25. Attachments

Companies Mentioned

  • 37 interactive
  • 4J Studios
  • 99Games
  • Activision Blizzard
  • Aiming Inc.
  • Alpha Group
  • Apar Games
  • Aquiris Game Studio
  • Arcadium
  • Arkadium, Inc.
  • Asobo Studio
  • Atrix Entertainment
  • Babil Games
  • Bamtang games
  • Bandai Namco
  • Look at the Studios
  • Bethesda Softworks
  • Bigpoint GmbH
  • Weird Creations
  • Bull frog
  • Capcom
  • CasinoRPG
  • Heavenly Games
  • Climax
  • Cloudgam.es
  • Codemasters
  • CodemastersSoftware Company Limited
  • Creatures Inc.
  • Daedalic Entertainment
  • Electronic Arts
  • Elex IGG
  • Elex Technology Co., Ltd
  • Machine Software
  • Game Freak Inc.
  • Game Power 7
  • Gameforge
  • Gameguise
  • Gameloft
  • Gamsole
  • Goodgame Studios (Stillfront Group)
  • Griptonite Games India Private Limited
  • Happy Elements Technology (Beijing) Limited
  • Headup Games
  • Hoplon
  • InnoGames GmbH
  • JnJ Mobile
  • King Digital Entertainment
  • KLab Co., Ltd.
  • Koei Tecmo game
  • Kongregate (MTG Company)
  • Kuluya
  • Level up
  • Mail.Ru Group
  • Maliyo games
  • NetEase
  • Nezal Entertainment
  • OKAM Studio
  • The perfect world
  • Pixonic
  • Played
  • Playkot
  • Playrix
  • Quirkat
  • Rebellion
  • Rockstar North
  • RuneStorm
  • Sega
  • Shanghai Everstar Online Entertainment Co. Ltd.
  • Sony Corporation
  • Space Rhino Game
  • Troops
  • Square Enix Holdings Co., Ltd.
  • Sumo Digital
  • Supercell
  • Tahadi Games
  • Tamatem
  • Team17 Digital Limited
  • Tencent Holdings Ltd
  • Travian Games
  • Travian Games GmbH
  • Ubisoft
  • Unity Technologis
  • Valve Corporation
  • Wixel Studios
  • XSEED games
  • Y Y
  • Zynga Inc.

For more information on this report visit https://www.researchandmarkets.com/r/15soc6

Research and Markets also offers Custom Research services provide focused, comprehensive and tailored research.

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After developers launch the App Store bypass software, Fortnite gamers hope | Instant News

After the developer launches the software that bypasses the game console, gamers can now play previously unavailable games on Apple devices. app Store And allow users to access PC games on the Safari browser, thereby providing Fort night Back to the iPhone.

After developer Epic Games released an update program to avoid sharing revenue with iPhone manufacturers, Apple withdrew the popular open world game from its online store in mid-August, and the two companies also fell into legal action.

Now, Silicon Valley technology company Nvidia has developed a version of the GEForce Now cloud gaming service that can run on Apple’s browser.

Nvidia said in a blog post on Thursday: “Geforce NOW will be beta testing in iOS Safari starting today.”

“This means that more than 5 million GeForce NOW members can now access the latest experience by launching Safari from an iPhone or iPad.”

The company also promised Fortnite players that they will soon be able to use Apple mobile devices, although the company said there was a “delay”, and Nvidia and Epic finally confirmed a touch-friendly version of the game.

The blog said: “We look forward to providing the cloud streaming Fortnite mobile experience provided by GeForce NOW. Members can find the game on iOS Safari soon.”

Epic and Apple are fighting over whether Apple’s strict control of the App Store and whether its 30% revenue cut constitutes a monopoly. It is not expected to try to resolve the dispute until next year.

Nvidia said that more than 750 PC games are now available on GeForce NOW, and some games will be added every week to expand the library.

Apple did not immediately respond to AFP’s request for comment.




The story was released from a feed from a telecommunications company and has not been modified.

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Report: The return of PUBG Mobile India may bring 6 crore esports matches | Instant News

PUBG Mobile India is about to return. (Image: YouTube)

According to reports, the minimum wage for Tier 1 PUBG Indian mobile gamers will be between Rs 40,00 and Rs 2,00,000.

  • Last updated: IST November 21, 2020 at 1:32 pm
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After the developer announced that PUBG Mobile will return as a customized Indian version of the game PUBG Mobile India, PUBG Mobile fans in India are excited about the return of the game. Now, there are reports that game developers may organize the PUBG Mobile India tournament with a prize pool of up to Rs 6 crore, which makes the event even more exciting. According to reports, PUBG Mobile India will be launched before the end of this year.

According to the professional PUBG mobile game player’s name GHATAK, the first prize of the PUBG Mobile India Championship will be 60 million. In addition, he also said that once the game is launched in India, the salaries of professional PUBG Mobile India players will also increase. Although GHATAK’s tweet did not have his own words, the creators of PUBG said that they will invest heavily in hosting an e-sports league specifically for India. GHATAK stated that the minimum wage for Tier 1 PUBG mobile Indian gamers will be between Rs 40,000 and Rs 2,00,000.

It is not clear when the game will be launched in India. Online reports indicate that one day the game may be abandoned by eager gamers in the country. It was reported yesterday that PUBG Mobile India may be launched for Android users today. However, these reports proved to be wrong. PUBG Mobile India is a highly anticipated game before its release. According to the recently released pre-registration numbers, the game has received 200,000 pre-registrations, which is far ahead of FAU-G, which is considered to be a local substitute for PUBG Mobile for gamers in India.

According to reports, players of PUBG Mobile India will be able to transfer their personal data and receive rewards from PUBG Mobile before PUBG Mobile is banned by the government in accordance with Article 69A of the Information Technology Act.


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India tops the world’s top game downloads in 2020 | Instant News

Popular games such as Pokémon GO and PUBG Mobile have introduced all-weather features during the lock-in period, allowing gamers to experience an immersive indoor experience.

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In the first nine months of 2020, India ranked first in global mobile game downloads.

Application intelligence company Sensor Tower said that citizens of the country have installed 7.3 billion games, accounting for 17% of all downloads worldwide.

In the quarter that ended in March, Indians installed nearly 1.8 billion games. In the following quarter, as the country entered a lockdown, the number of installations increased by 50%. In the quarter that ended in September, as the game boom continued, game downloads increased by 7% to 2.9 billion times.

In terms of installs, the United States ranked second, accounting for nearly 10% of total downloads, followed by Brazil with 8%.

Garena Free Fire is the world’s most downloaded game in the first nine months of 2020, followed by PUBG Mobile and Subway Surfers.

See also | Pokémon GO made $1 billion in 2020 alone

PUBG Mobile was banned in India in early October, and the popular game recently stated that it will re-enter a new avatar.

In October, InnerSloth’s “Among Us” was the world’s most downloaded game. Sensor Tower said that India had the most installations, accounting for 15% of total downloads, followed by the United States with nearly 12%.

Compared with the same period last year, Google Play downloads in the first nine months increased by more than 40%, while Apple’s App Store installations increased by 16% compared with the same period last year.


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