The two teams mostly communicate about the game engine together.
The Raccoon City saga remake trilogy was closed earlier this year with the release Resident Evil 3. Although the overall remarks were positive, similar to the original release in 1999, some were not very happy with some aspects compared to their predecessors who were universally loved, Resident Evil 2. Ironically, much of the dissatisfaction comes from RE3 become a fairly liberal remake with lots of changes, from the little things like fiddling with the origin of Nemesis, for the main such as cutting the area of the piece that is determined from the original. Regardless of what you think, this game has a lot of time.
In an interview with Siliconera, Producer Peter Fabiano was asked how long the game has been working on, and how much overlap between this and the remake of Resident Evil 2 (Both are only released in one year with each other). He said that the game had been developing for around 3 years. Interestingly, he also said the team worked 2 and 3 most were interrupted with each other, with most of the contacts coming from shared knowledge needed for the relatively new company RE Machines.
“Resident Evil 3 under development for around 3 years. Most teams work independently, but of course there are some sharing knowledge and sharing ideas, certain technologies, and RE Engine. “
Very interesting, especially since some people speculate the game has a ‘rushed development’ because of the length and amount of content that is reworked or cut from the original 1999 release. It doesn’t seem to be the case. Either way, both Resident Evil 2 and 3 Available for PlayStation 4, Xbox One and PC. Capcom is also planning something to commemorate the 25th anniversary of the franchise next year.
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