Assassin’s Creed: Assassin’s Creed Valhalla is the latest game in Ubisoft’s long-standing Assassin’s Creed series and the first game in the “Assassin’s Creed” series. PS5 with Xbox Series X. Even so, Valhalla is a familiar experience, based at least on the three-hour demo I played last week. Like “Origin” and “Odyssey”, Valhalla has a huge world with customizable protagonists, more open than the early Assassin’s Creed entries. However, Valhalla also feels more streamlined than its predecessor, and the theme of the story is more ambitious.
I don’t know if Valhalla will solve it Every problem I have encountered in the last two games, But I do know that I will not be bored in a long presentation, and I will be happy to play for a longer time. This is what I really like about Assassin’s Creed Valhalla, and it still makes me stop.
Deep Combat System
If the critics never reach a consensus, it is the combat system in Assassin’s Creed. The earlier entry is too simple. Subsequent entries are too repeated. Or, earlier entries are clean and streamlined; later entries are customizable.
No matter what you think, compared to the early games, Valhalla is closer to Origins and Odyssey. You can equip all kinds of weapons, from axe to spear to even fl, as well as light or heavy attacks on the enemy. Most enemies have shields and will stop your attack until you break the alert. Multiple enemies will attack at the same time, which means that the battle is a delicate balance between defense and attack.
First, the battle is bloody. You play Eivor, a Viking warrior, and have no mercy on the enemies of him (or her; you can choose Eivor’s gender), especially if you rely on heavy hits. During my demonstration, he cut off his limbs, separating the enemy from their heads, and sometimes just stepped on them and forgot. Even according to the bloody standards of Origin and Odyssey, the battle is brutal in Valhalla. How much you will enjoy depends on your own preferences. I thought it was cool at first, and it was cool again in the third hour.
Nonetheless, I had a great time trying out all the different weapons, especially because you can now use both. Guarding against enemy attacks is more important than ever, because this is usually the only way to open to attacks. Compared with previous games, breaking the enemy’s shield is also more intuitive, which helps to simplify the battle. In most missions, I did not encounter too many enemies, mainly ordinary British soldiers, but some of them had shields and some were spears, so I had to change the tactics a little bit.
I also have to try several boss fights, which all feel quite difficult. One of them is against Black Shuk: a legendary animal that requires a lot of parry and continuous treatment. Valhalla is no longer healthy, which means you will have to find food around the world and save excess food as a restorative ration. The treatment on the clue can save lives, but it also means that in difficult battles, health is a very limited resource.
Two of them are directed against Cordelia and Reagan, and you might recognize them as the daughters of the semi-fictional King Lear. Each daughter uses hallucinogenic drugs to persuade Eivor, who is fighting a skull-faced, waving demon, unlike the mythical creatures in Origin and Odyssey. Parry and evasion are key, but you can no longer evade indefinitely in Valhalla. If you run out of dodge stamina, it will take a while to regain vitality, making parry more important than ever.
I have said before that Assassin’s Creed did not really put open combat on the front line and center at first. But based on its own merits, Valhalla has a fast fighting rhythm and endless fun, and the changes may be sufficient to maintain a long open world game.
Smart character promotion
I also have the opportunity to acquire skill points and assign them to the game’s character upgrade system, which is very similar to Final Fantasy X’s sphere grid. Eivor can use three different skill trees: crow, bear and wolf. Although I didn’t have the opportunity to examine all three trees in detail, each one corresponds to a different game style-stealth, melee, and remote.
Every time you release a little improvement in any skill tree (such as increasing melee damage or booing for health), you can learn new skills further, such as leap into the air and slice your opponent into thin slices. decline. You sometimes need to choose between two different skills, each of which can unlock a different path. This is an interesting system. However, you can only improve your skills through books found in a different world, not just assign points. This is a strange two-tier system, and sometimes it is difficult to prioritize your favorite skills.
It’s been a while, but if you think back to the early “Assassin’s Creed” game, the tension between religion and secular society has always been the top priority of the story. The first game examined whether Christians or Muslims had higher claims to the Holy Land, while the second and third games were basically the long-standing existence of papal corruption. Valhalla seems to be taking religion seriously again, which is appropriate in this case.
During my time with Valhalla, I experienced three story missions. The mission focused on Eivor to rescue the captured East English King Oswald. The Assassin’s Creed Valhalla (Called Valhalla) occurred in England in the 9th century, and conflicts between the invading Danes and the ruler Saxons were common. But the game does not only portray the Danes as justice warriors, but the Saxons as timid ward nobles. Oswald is a clever, kind and courageous ruler, he attaches great importance to his Christian faith. Eivor quickly pointed out that some Danes were just bloodthirsty robbers. His or her ethnic or religious background does not define a role. As in the first game, this is a nuance of the complex historical period.
Like the best protagonist of Assassin’s Creed, Evel is a perfect combination of pragmatism and principles. I hope I can learn more about his connection with the assassins-unlike the original or the original assassins in Odyssey, they have been in full swing in history-but I believe that the whole game will accompany him.
Assault instead of conquest
One of my biggest complaints about Assassin’s Creed Odyssey is that the battle of conquest is purposeless and repeated. Thankfully, Assassin’s Creed Valhalla’s raid has solved many of my concerns. Valhalla is still fighting on a large scale, but this is not a repetitive task on a crowded battlefield. Instead, each raid begins when you sail your longevity to the fortress along the river and then call your allies by blowing the horn.
When you and your companions are fighting an enemy in a fortress, you will make progress by reaching new areas, not just monitoring the progress bar. It is satisfactory to see the guards of the fortress decrease from a group to a stream, because once you attack a fortress, you do not need to attack it again. You only need to plunder its wealth once, which is different from the battle of conquest, which is infinitely repeatable.
One of my greatest hopes for Assassin’s Creed Valhalla is that in almost all cases, stealth is a viable option, because until Assassin’s Creed unites. Instead, it’s still very easy to take a covert method and finish the job when it is much easier to hit hard. Many 9th-century England are flat and open countries, and even in forts and churches, there are not many opportunities for invisibility. There are also some time-honored mini-games for powerful assassinations, which means it is easy to destroy assassination attempts.
Maybe the character construction I played was not optimized for stealth at all. But Valhalla does seem to adopt the Origins/Odyssey approach: “You are welcome to try stealth, but you may have to fight for your own way out.”
Too many things (maybe)
There are too many things to do in Assassin’s Creed Odyssey. By the 30-hour mark, you will definitely see everything the game can throw at you, but if you want to do everything, then you will have 80 hours or more of game time. Assassin’s Creed Valhalla looks more streamlined because you don’t have to double check the task list for each optional location. But there are still many things to do, and most of them seem to be repeated.
The game divides incidental activities into three types: mystery, wealth, and secret. The mystery may be interesting because here you will get legendary beast hunting, optional leader fights and character-driven auxiliary missions. However, wealth sounds like: looking for a lot of money or rare items. You usually need to sneak or fight in solid enemy positions. After performing one or two of these tasks, I have seen everything I want to see.
(During the demo, I didn’t find any secrets, which means that in the main game, I will have to look for them more carefully.)
I saw about ten different exploreable areas on the map, and East Anglia alone had more than 30 auxiliary activities to complete. I thought the novelty would disappear before the end of the story.
Assassin’s Creed Valhalla’s prospects
Assassin’s Creed Valhalla is fun for three hours. I like fighting, admiring stories, and having a good understanding of medieval England. My big question is whether the game will still be fun for most of the game time. According to the small game I have played, it seems that this game can easily last 50 hours or more.
Anyway, since the first issue, I have been playing Assassin’s Creed and now I don’t want to stop. Valhalla looks very similar to Origin and Odyssey, but it is full of hope and vigilance. We will conduct a more comprehensive evaluation of the game in the second half of this year.
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