Call of Duty: War Zone Patch Notes (January 13) including DMR Nerf | Instant News


The latest update of the Royal Royale game Call of Duty: War Zone It has arrived, and with it comes further weapon balance changes-including another DMR 14 update-and fixes to key issues related to stimulation.

Developer Raven Software posted patch notes on Twitter, but quickly deleted the post, but not before CharlieIntel captured the patch notes. Raven Software since Patch notes restored, You can see them below.

For DMR 14, the patch will slightly increase the recoil, and the bullet penetration will also decrease. At the same time, the maximum damage of the burst pistol was reduced by 11%. Especially DMR has become a controversial point in the game in recent weeks. Its powerful features have caused balance problems in the game, and earlier updates have also tried to make it invalid.

As for the changes in stimulation, when players put down their weapons while cooking grenades, they will no longer be able to use the game to obtain unlimited stimulation packs.

This is the second new update for Warzone in a few days-you can Check the patch notes for the January 12th update here.This is an important week for the “Call of Duty” series, because the “Black Ops” Cold War/War Zone Season 1 Mid-season update Will be launched on January 14th, which is also The zombie mode of Black Ops Cold War is free for all players for a limited time. Then from January 15th to 19th, Activision will provide dual weapon XP.

Warzone patch notes on January 13:

๐๐ฅ๐ฎ๐ž๐ฉ๐ซ๐ข๐ง๐ญ

๐†๐š๐ฅ๐ฅ๐š๐ง๐ญ๐ซ๐ฒ (๐Œ๐š๐œ-๐Ÿ๐ŸŽ)

-Update all statistics to match the basic Mac-10

๐–๐ž๐š๐ฉ๐จ๐ง๐ฌ

๐Ÿ๐Ÿ’

โ€ข Bullet penetration power reduced from Sniper to AR

โ€ข Damage reduction range reduced

-55 damage before 750 units / 48 damage after 750 units (reduced by 70% from 2500 units)

โ€ข Increased recoil

-Moderate increase of second and third bullets

-Subsequent bullets increased slightly

โ€ข Adjust the position damage multiple

-Headshots now cause less than 100 damage after 750 units

-Lower body reduced from 1.1 to 1.01 (~8%)

๐Ÿ”๐Ÿ‘

โ€ข Bullet penetration power reduced from Sniper to AR

โ€ข Damage reduction range reduced

-900 before 60 damage / 900 after 45 damage (reduced by 55% from 2000)

๐๐ข๐ฌ๐ญ๐จ๐ฅ

โ€ข Maximum damage reduced from 45 to 40 (~11%)

๐€๐ญ๐ญ๐š๐œ๐ก๐ฆ๐ž๐ง๐ญ๐ฌ

๐Ÿ๐Ÿ’

DMR

โ€ขFore grip

-Reduce vertical recoil

-Horizontal recoil reduction increased from 20% to 30%

โ€ข Field Agent

-Vertical recoil reduction reduced from 35% to 25%

-Horizontal recoil reduction increased from 35% to 30%

๐Ÿ”๐Ÿ‘

โ€ขFore grip

-Reduce vertical recoil

-Horizontal recoil reduction increased from 20% to 30%

โ€ขSpetsnaz ergonomic handle

-Vertical recoil reduction reduced from 45% to 30%

-Decrease in recoil from 45% to 40%

๐๐ข๐ฌ๐ญ๐จ๐ฅ

โ€ขAkimbo

-All positions damage bonus is set to 1

๐„๐ช๐ฎ๐ข๐ฉ๐ฆ๐ž๐ง๐ญ

โ€ข Players will no longer get unlimited tactical equipment (Stim) by putting down their weapons while cooking grenade

๐‚๐ก๐š๐ฅ๐ฅ๐ž๐ง๐ ๐ž๐ฌ

โ€ข Seasonal challenges have emerged/tracked as expected

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