Resident Evil 2 Remake is one of the best video games in 2019. The PlayStation 1998 classic overhaul did more than update the chart – it improved the control scheme, made the zombies scary again, and reintroduced the world to Mr. X who was frightening and unstoppable. A year later, Capcom released the remake of the Resident Evil 3: Nemesis, hope fans find it as interesting as its predecessor.
Original Nemesis is a strange game. Two of his predecessors codified a new genre, which Capcom called “Survival Horror.” In such games, players have limited resources to fight zombies and monsters chasing them. Often, it’s better to run. Resident Evil 3 try something different – this is more of an appropriate action game. Horrors are weakened and violence increases. Players have more control, more ammunition, and more choices to face their enemies. But monsters are also much tougher to be dropped.
“The original took Survival Horror and added more elements of action,” said Resident Evil 3: Nemesis producer Peter Fabiano. In Devil’s residence, police officer Jill Valentine navigates a mansion that solves zombie riddles and kills messy zombies. In Resident Evil 3, the plague nearly destroyed Racoon City, and Valentine had to escape while fighting for her life. It’s like the difference between Ridley Scott Foreign and sequel to James Cameron Alien.
“[[[[Nemesis]always intended to expand Jill’s story and show off more about Raccoon City in an attempt to conclude the first Devil’s residence the trilogy, “Fabiano said. “Director at Resident Evil 3The reimagined concept also became the main programmer in the 1999 version, so he knew what the team had originally wanted to achieve, and was able to focus on his vision of how we should re-arrange the new version while remaining true to its roots. “
While Resident Evil 2’s the big bad is Mr. X is scary but moves slowly – a haunting presence that is constantly chasing players in the latter half of the game – the antagonist here is the titular Nemesis, Mr. A worse, faster, and meaner X that chases Valentine from the moment the game starts until the credits roll. He’s a sword-film villain, Mike Meyers or Jason Voorhees. He could not be stopped, and he was tireless in his pursuit.
“Nemesis is far more agile than that [Mr. X]”And he can use his tentacles to grab Jill or jump long distances and quickly approach him,” Fabiano said. “He can also use a variety of weapons, which adds a degree of disorder to his character. You never know what will happen with Nemesis, so don’t be afraid to run away if you can. “
Still, Resident Evil 3: Nemesis is the weakest of the classic game trilogy. In moving from horror to action, Devil’s residence missing something in the process. But Fabiano said the remake was an opportunity to make a horror action game that Capcom had always imagined.
“The team had fun rebuilding and imagining the City of Raccoon, the world and its character,” he said. “For example, we use photogrammetry to make characters and objects very realistic. We also make Nemesis feel more resilient and impressive through its movements, visuals and interactions. With some original team members on board, it’s fun and challenging to think about what the original game is trying to achieve, and improve it. “
A Devil’s residence the game is incomplete without zombies, and the dead live very well Resident Evil 2 back to harass the player again at Resident Evil 3. “Zombies have been part of the zeitgeist and popular culture for some time now,” Fabiano said. “I think their longevity comes from the fact that they are empty human skin that is cruel and seems to have no purpose other than to feed. This creates a sense of familiarity and fear. “
Devil’s residence somehow, keep zombies fresh for more than two decades. In Resident Evil 2 Remake, a headshot is not a guaranteed killing and zombies that according to their fallen players might rise and attack again a few hours later. Resident Evil 3 greater than Resident Evil 2, and the zombies are hidden in strange corners of the map. “For Resident Evil 3, it’s right in the early days of the plague, so you see zombies scattered here and there, and they add to the overall level of fear. “
And Nemesis is always there, hiding somewhere in the background, ready to chase players to the next level – an unstoppable killer that no one can escape.
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