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Zynga’s Small Giant Games studio has launched Puzzle Combat, a new mobile match-3 action role-playing game that comes from Empires and puzzles.
Small Giant Games was a huge success in “Empires & Puzzles”, which is one of the reasons why Zynga bought “Game of Giants” Helsinki-based studio at a cost of US$560 million (And more subsequent contingent bonuses) in 2018. This acquisition is very important because it helped San Francisco-based Zynga resume growth and eventually led to other transactions, such as the acquisition of Gram Games, Rollic and Peak Games.
Another way to see the importance of the next “little giant” game is to see how the previous game was done. Zynga did not announce the sales of the game, but Wedbush Securities analyst Michael Pachter estimates that Empires & Puzzles has generated $1 billion in revenue so far and may reach $500 million by 2020.
The new free game on iOS and Android is a zombie-themed game. Players can recruit heroes through the game mechanics of Match 3, build a base, and participate in player-to-player battles.
Zynga Publishing President Bernard Kim said in an interview with GamesBeat: “Puzzle combat is full of zombies, modern weapons and war machines in today’s environment. You can attack together as a clan.” “The puzzle is indeed very interesting, and it is It’s a metadata game, and it’s really challenging to master. We’re very excited about it.”
Kim Jong Il will speak with Liontree’s Nick Tuosto in a panel discussion on upcoming mergers and acquisitions GamesBeat Summit 2021 event On April 28-29.
In “Puzzle Combat”, players will create unique match combinations and immerse themselves in powerful battles against the enemies of the Legion of Dread. Players will recruit spies, medical staff, demolition experts and more as their own combat tools, each of whom will bring unique special attacks to the battlefield.
Players will also design the base by constructing and upgrading buildings such as foundries, workshops, training schools and dormitories. Jose Saarniniemi said in a statement that the game combines key elements of “Empires and Puzzles” with a modern combat theme design.
In order to win, players can summon heroes from hundreds of personalized choices, each with a unique ability, and collect different weapons to upgrade and use in the wild. As the players progress, they can also join the alliance to share the best strategy and participate in challenging team activities to improve their heroes, advance together and form the ultimate combat effectiveness.
There are more than 200 unique heroes in the game, and each hero has a special attack method. The game will have a rewarding raid season. The cooperative alliance game mode allows players to dismantle powerful war machines, attack opponents in team battles and dominate team activities.
Social chat functions (such as global chat and alliance chat) allow players to exchange strategies and form teams to reach a higher level of the game. Limited-time events allow players to obtain unique rewards and compete with other players.
Zynga said that this game was originally scheduled to debut this year, but the launch of this game is surprising, but it turns out that the game has performed particularly well in limited market tests.
Kim said: “We are very excited about the performance of the game, and we believe that now is the right time to use this product to expand the scale of marketing.”
The title has some similarities in gameplay and infrastructure, but this is not a sequel to “Empires and Puzzles”.
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